I want my fireworks to start out bright white (intense light) and then turn into a nice soft blue. To define the colour of a tag, simply double click on it and it will open up a colour picker. You can remove existing tags by dragging them downwards off the bar. You can add new colour tags by clicking onto the colour bar. Funky, but not quite what we want for our fireworks. If you play back the effect without making any changes, each particle will get born in red, turn yellow, then green and then, just as they are about to die, they will turn blue. By default it is set to a rainbow gradient. You can then expand the Color over Life property and use the colour scale to define the array of colours each particle will pass through during the span of their life. To enable the Color over Life property, you will first need to set the Color property to ‘Over Life’. You can set it to a solid colour or, one thing I love to use, you can vary it over the life of each particle. Trapcode Particular also offers you options to control the colour of the particle. To me, adding a bit of randomness to the look and behaviour of your particles will make them look more realistic as nothing is ever absolutely perfect in real life. You can do this by increasing or decreasing the Life Random property in the Particle tab. You can control how evenly the particles fade away by randomising their life span. Playing back the effect now you will see your particles shrink and fade away just like a real firework would. Click on the declining slope icon on the right side to gradually animate the size and the opacity from the initial full value down to 0 over the lifespan of the particle. Simply open up the Size over Life and Opacity over Life properties in the Particle tab of the Particular effect. You can do the same with the opacity of the particles. You can tell Trapcode Particular how you want the size of each particle to change over its lifetime. As they fly through the air they burn out and get smaller until they vanish. Next, think about how the sparks for fireworks behave in real life. This will add a subtle, but distinct glow to the look of the particles. The first thing to get our particles closer to that look is to set the Particle Type property in the Particle Tab to Glow Sphere. Real firework sparks glow intensely as they fly burning through the air. The particles we are spawning with the Trapcode Particular effect all look very dull.
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